Tutorials,Tips and Tricks

Showing posts with label Autodesk 3ds Max. Show all posts
Showing posts with label Autodesk 3ds Max. Show all posts

Rendered Video

In this tutorial you will learn how to create, animate and render LED style eyes for characters like robots or even some products while creating presentations. In most of the cases character animation and especially facial animation is easier since there is actual geometry representing parts of the face, but how do you work with characters that have a different design or no mesh to manipulate for animation? Well in this tutorial you will

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In this tutorial I look at a great way to practice timing and placement of keys.
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Final Effect

All of the high-end 3d apps on the market, 3ds Max is by far one of the most powerful. It is, however, also one of the most complex and daunting 3d apps to learn. In this two part tutorial series, professional video game artist, Kaleb Aylsworth, will give you a detailed introduction to 3ds Max, as it pertains to polygonal modeling and the video game industry.
In this, the first part of the series,we will spend an hour and a half walking you through many key skills such as: navigation, changing views and shading modes, menus and tabs, and most importantly, the polygonal modeling tools. Then, in the second part, he will demonstrate how to apply the things that you have learned by using them to make a low-poly version of Guy van der Walt’s “Retro TV Set”.

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3D Max
Autodesk 3ds Max, formerly 3D Studio MAX, is 3D computer graphics software for making 3D animations. It was developed and produced byAutodesk Media and Entertainment. It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It's frequently used by video game developers, TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.
In addition to its modeling and animation tools, the latest version of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language

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